Sparkfun to the rescue! https://www.sparkfun.com/tutorials/132


On Mon, Aug 19, 2013 at 1:40 PM, Matt Graham <mhgraham@crow202.org> wrote:
On 2013-08-19 10:39, Carruth, Rusty wrote:
Don't' know if I need to see the code, but I'm certainly curious to know
how you made it slightly more efficient :-)

If you do "dd if=/dev/zero of=/dev/sdb bs=32k" , then dd is constantly reading from /dev/zero .  Sure, reading from /dev/zero is fast, but

zeroes=calloc(1,32768*sizeof(char));
/* later */
fwrite(zeroes,32768,1,WRITE_PTR);

doesn't do *any* I/O to /dev/zero .

When doing the "write random data" pass, randbuffer contains 32K of data read from /dev/urandom .  After the data is written, randbuffer is only rewritten with new random data if rand() % 2 == 0.  This means that there's 50% less I/O to /dev/urandom at the price of having the random data repeated for more than 1 block in a mostly non-deterministic way.  Which means the program spends more time writing and less time reading.

I figure /dev/urandom is at least one order of magnitude better
than /dev/zero (in some base or other) :-) But, yes, if you REALLY
want good random numbers use /dev/random and be prepared for a wait.

If you need more than about 256 bytes of stuff out of /dev/random, you'll be waiting for a looooong time.  At least IME.  If you have serious needs for lots of high-quality non-deterministic entropy, I guess you build an RNG made out of the beta emitters in old smoke detectors.  (Fun for the whole family! :-) )

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